Because there are only like 3 browser engines: Chrome’s Blink, Firefox’s Gecko and Apple‘s WebKit. And while they are all open source, KHTML, the last independent browser engine got discontinued last year and hasn’t been actively developed since 2016.
There’s need in the space for an unaffiliated engine. Google’s share is far too high for a healthy market (roughly 75%), WebKit never got big outside of Safari (although there are a few like Gnome Web, there’s no up to date WebKit based browser on Windows) and Gecko has its own problems (like lack of HEVC support).
So, in my book, this is exciting news. Sure it‘ll take a while to mature and it is up against software giants but it‘s something because Mozilla doesn’t seem to have a working strategy to fight against Google‘s monopoly and Apple doesn’t have to.
Guess they couldn’t replicate the “own everything that people use to get stuff on the internet and make secret breaking changes to constantly mess up other browsers” strategy.
They could, probably. My guess is, that it’s either a limitation of resources, the issue of licensing fees or Google‘s significant financial influence on Mozilla forcing them to make a worse browser than they potentially could. Similar to how Firefox does not support HDR (although, to my knowledge, there’s no licensing involved there).
The biggest problem most people have with Mozilla is said influence by Google, making them not truly independent.
Google probably is putting pressure on Mozilla, but if the options are licensed HECV or open royalty-free AV1, the choice is pretty clear for a FOSS project.
Yes but: HEVC is the standard for UHD content for now, until AV1 gets much broader adoption. And judging from how long HEVC took to be as broadly available as h.264, it’ll still take a while for AV1 to be viable for most applications.
Mozilla had the same problem with h.264 until Cisco allowed them to use openh264 and ate any associated licensing costs. Just from a cursory glance, HEVC licensing seems much more of a clusterfuck.
Technically blink is based WebKit but yes. However, they were forked 23 and 11 years ago respectively, so it’s safe to assume they evolved into their own thing. But they probably do still share code, yes.
Does anyone know why there are barely any WebKit based browsers? WebKit is open source and at least Safari works really well. Is it hard to work with? Do people just hate Apple that much? Is there some limitation?
Because there are only like 3 browser engines: Chrome’s Blink, Firefox’s Gecko and Apple‘s WebKit. And while they are all open source, KHTML, the last independent browser engine got discontinued last year and hasn’t been actively developed since 2016.
There’s need in the space for an unaffiliated engine. Google’s share is far too high for a healthy market (roughly 75%), WebKit never got big outside of Safari (although there are a few like Gnome Web, there’s no up to date WebKit based browser on Windows) and Gecko has its own problems (like lack of HEVC support).
So, in my book, this is exciting news. Sure it‘ll take a while to mature and it is up against software giants but it‘s something because Mozilla doesn’t seem to have a working strategy to fight against Google‘s monopoly and Apple doesn’t have to.
Guess they couldn’t replicate the “own everything that people use to get stuff on the internet and make secret breaking changes to constantly mess up other browsers” strategy.
Could they not add HEVC support? Or is there some technical limitation that meant starting from zero was a good idea?
They could, probably. My guess is, that it’s either a limitation of resources, the issue of licensing fees or Google‘s significant financial influence on Mozilla forcing them to make a worse browser than they potentially could. Similar to how Firefox does not support HDR (although, to my knowledge, there’s no licensing involved there).
The biggest problem most people have with Mozilla is said influence by Google, making them not truly independent.
Google probably is putting pressure on Mozilla, but if the options are licensed HECV or open royalty-free AV1, the choice is pretty clear for a FOSS project.
Yes but: HEVC is the standard for UHD content for now, until AV1 gets much broader adoption. And judging from how long HEVC took to be as broadly available as h.264, it’ll still take a while for AV1 to be viable for most applications.
Mozilla had the same problem with h.264 until Cisco allowed them to use openh264 and ate any associated licensing costs. Just from a cursory glance, HEVC licensing seems much more of a clusterfuck.
The good news is no streaming service even supports UHD in browers (except Netflix on Edge?) because of DRM. So I don’t see the value.
My Jellyfin server does and on Firefox it needs to transcode to h.264
deleted by creator
You could use an app
I do, generally. But there have been situations where I couldn’t. And most of my friends that are using my server don’t. Dunno why.
Yeah I’m curious as to whether there’s not merit in taking the imperfect codebase and improving it.
I suppose Mozilla is already doing that as best as they can.
If 50% of firefox users donated 2 dollars per year mozilla could work for people instead of Google or at least people AND google
The problem is, most user don’t want to pay. And every time mozilla tries to monetise differently they get community backlash…
webkit and blink are based of KHTML
Technically blink is based WebKit but yes. However, they were forked 23 and 11 years ago respectively, so it’s safe to assume they evolved into their own thing. But they probably do still share code, yes.
No webkit browser on Android either. If there was gnome web for Android id switch in a heartbeat
Does anyone know why there are barely any WebKit based browsers? WebKit is open source and at least Safari works really well. Is it hard to work with? Do people just hate Apple that much? Is there some limitation?