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Joined 1 year ago
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Cake day: July 14th, 2023

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  • The problem wasn’t that the line I wanted wasn’t on the page—it’s that the whole document wasn’t being rendered at once, so my browser’s builtin search bar just couldn’t find it.

    I feel like this has been the case for a while now. Luckily they offer other search tools so its a gotcha that you only have to hit once.

    In edit mode they capture the crtl-f keystrokes and offer their own search and replace tool. An argument could be made that they should offer a custom search tool for read mode if they are going to break the browsers built in tooling.




  • For a company that is iterating on its products this is probably fine from a mechanical sense but would be a nightmare for their IPs.

    Consider the early Super Mario series:

    • 1985 - Super Mario Bros
    • 1986 - Super Mario Bros: The lost levels
    • 1988 - Super Mario Bros 2
    • 1988 - Super Mario Bros 3
    • 1990 - Super Mario World
    • 1996 - Super Mario 64

    If in 1990/people could legally make their own “lost levels”-esque remixes with the SMB1 engine that would be paltry competition with SMW.

    Similarly if people started remixing SMW in 1995 it wouldn’t have stopped SM64 from defining the 3d platformer genre and presenting a very strong argument for the analog stick being required for any 3d console.

    But if people could tell their own Mario stories, that might tarnish the brand. If that happened we might not still be getting Mario games today.

    I’m not sure how you open source both engine and assets without losing control of the narrative.


  • True, “community” might not be the right term.

    But nonetheless if the OG developer structures their license so that each version becomes open source after 5 years then people publishing that as is or creating forks will always be a few steps behind the official release.

    Of course if the title has any kind of community support that crowd sourced effort has the potential to outshine the OG developer, its important they time their license to give themselves a head start.

    I think Friday Night Funkin’ will turn into a cautionary tale here, by releasing their game with much hype and open sourcing their code the first 7 weeks in 2020-21 they allowed community to really flourish. The player community has created content and then content that builds on and responds to that content (both narratively and mechanically) for several cycles now. Much of this content is now viewed as core to the FnF experience by players but much of it is also now built around other people’s IP (video games, TV shows, music, etc)

    At the same time The Funkin’ Crew has been quietly working on Friday Night Funkin’: The Full Ass Game but I suspect that as a commercial game bound by the resources of single dev team and the rule of law they will be hard pressed to compete with the community they spawned.

    While this is a win for remix culture it might not turn out as being the most prudent business decision. On the other hand they pulled off a two million dollar kickstarter so ¯\_(ツ)_/¯






  • For a pretty extreme example consider, as you say, a large 25-gal tank, and filling up from dry twice a week, at an average of $0.10/gal non-optimal price: you pay an annual premium of $260 bucks not to drive yourself batty hunting for pennies, and burning at least a tiny bit more fuel to do it.

    Since 2001 here in WA we have a system where petrol stations have to lock in their price for a day by announcing it the afternoon before. The highlights used to be mentioned on the local news and newspaper (maybe they still are, who knows?). But more importantly they all get published on https://www.fuelwatch.wa.gov.au/ so its pretty trivial to visit the site in the afternoon and check the stores along the commute home, plus you can also compare their tomorrow price to see if you should wait until then.

    Looking at that site right now I can see 25% variance across my commute without even considering a detour. Its a pretty handy system.


  • The idea is quite old:

    Shortly after the 1859 publication of Charles Darwin’s On the Origin of Species, the British biologist Thomas Henry Huxley proposed that birds were descendants of dinosaurs. He compared the skeletal structure of Compsognathus, a small theropod dinosaur, and the “first bird” Archaeopteryx lithographica (both of which were found in the Upper Jurassic Bavarian limestone of Solnhofen). He showed that, apart from its hands and feathers, Archaeopteryx was quite similar to Compsognathus.

    But having fossil evidence is quite young:

    One of the earliest discoveries of possible feather impressions by non-avian dinosaurs is a trace fossil (Fulicopus lyellii) of the 195–199 million year old Portland Formation in the northeastern United States. Gierlinski (1996, 1997, 1998) and Kundrát (2004) have interpreted traces between two footprints in this fossil as feather impressions from the belly of a squatting dilophosaurid.

    https://en.wikipedia.org/wiki/Feathered_dinosaur