• Capt. Wolf@lemmy.world
    link
    fedilink
    English
    arrow-up
    29
    arrow-down
    2
    ·
    edit-2
    5 months ago

    From what I understand, they basically have a very open work structure. People are free to work on what they want, when they want. They actually are against high workloads and do everything they can to prevent employee burnout.

    Source

    I can’t say if that extends beyond the development teams to other departments like server management, but everything I’ve ever seen about them says they’re all just in it to have fun, make cool shit now and then, and of course make tons of money. The fact that their sales platform basically just prints money helps support that culture, obviously.

      • Capt. Wolf@lemmy.world
        link
        fedilink
        English
        arrow-up
        16
        arrow-down
        1
        ·
        5 months ago

        That’s a bummer, but also not entirely surprising when you consider Half-Life 3…

        • SchmidtGenetics@lemmy.world
          link
          fedilink
          English
          arrow-up
          11
          arrow-down
          2
          ·
          edit-2
          5 months ago

          Yeah it’s great to think letting your employees do what they want is good, which it is, but yeah everyone’s going to have their own idea and want to work on it. So who gets funding, etc.

          It’s strange the person said they move fast, that’s not something I’ve ever heard in reference to steam/valve before, and so many upvotes? What’s going on here.

      • Grandwolf319@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        1
        ·
        5 months ago

        If the alternative is making a half life 3 that people don’t have the passion for then imo it’s working.

        • SchmidtGenetics@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          5 months ago

          Or there’s not enough people with passion, since their passion is hats, or the higher ups have their preferred people they give funding too, part of the linked articles mention this stuff.

          • Grandwolf319@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            1
            arrow-down
            1
            ·
            5 months ago

            I don’t want forced passion. If an artists doesn’t want to create, they shouldn’t be forced.

            So is game making an art form, I think so.

            • SchmidtGenetics@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              arrow-down
              1
              ·
              5 months ago

              Great, than do that somewhere else and someone else can take their place and do their art under structure.

              Who said forcing? Some people just want to draw, while others do only want to draw hats. If you only want to draw hats and we need someone who will draw something else, and there’s 30 of them, yeah that’s an issue dude.

              Valve admitted it didn’t work, it’s weird the length people go to defend it.